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NFTs, the metaverse, and digital ownership. These Web 3.0 terms have broken their way into mainstream consciousness. As a result, we’re seeing projects and ideas in the blockchain space looking to change the way things work. Industries like music, art and gaming are key industries experiencing a change of blockchain, with gaming specifically receiving a lot of attention via a new monetization mechanism: play-to-earn (P2E).
P2E promises gamers a way to earn from their in-game activities through nonfungible tokens (NFTs). Traditional games have users playing a game for hundreds of hours, having nothing to show for it when they eventually move on. P2E titles convert typical game assets into NFTs, allowing the player to sell their in-game collectibles for real-world profits.
However, while many P2E games have seen great success, their prospects come at a cost — one that the gamers must pay. These projects typically aren’t built with a sustainable future in mind, instead, utilizing mint and burn token models and high inflation token rewards to generate value. Supremacy is a metaverse play-to-earn project looking past this primitive method of profits and building a sustainable, long-term economy for players to benefit from.
A Sustainable Economic Vision
Powered by the XSYN Network, Supremacy’s economy is built as a looping economic system with feedback adjustment. Put simply, the project’s utility token, SUPS, is a fixed supply token that operates in an economy, replicating the typical supply and demand of resources, circular flow of units of account, scarcity and more. All resources within the game are subject to traditional market forces, and unlike other projects, the value of SUPS is not directly correlated with the flow of SUPS within the platform.
Not only this, but Supremacy plans to expand beyond a simple game. The project will exist as a platform supporting all types of games that players can jump between, earning profits from each to build a broad source of passive income. The team behind Supremacy, Ninja Syndicate, is looking beyond blockchain toward traditional gaming as well, hoping to build even more profit-generating opportunities over time as the technology develops.
A World of Possibilities
Supremacy’s first game, Battle Arena, is scheduled to launch on Feb. 22. Battle Arena consists of players (citizens) acquiring and deploying Mechs — AI-controlled giant Mechsthat fight against one another. Players can upgrade their Mechs with ammo, shields, air strikes and more to stomp out the competition. These upgrades can be purchased or mined.
Players can earn SUPS by watching the battles and voting on key actions, such as launching an air strike, that can turn the tide of battle. They can also accept and complete work contracts that consist of building construction and puzzle-solving to generate additional SUPS. More features will come to the game as time goes on.
Supremacy has already received support from DashEx, the platforms’ very first partner, Portal Asset Management, JellyC, BlockchainSpace and Earn Guild, and has also attracted Mati Greenspan of Quantum Economics as an advisor to the project.
These partnerships will help facilitate Supremacy’s vision of the future. “Whether you like it or not, what we know as the metaverse will eventually be inhabited by everyone,” says Supremacy CEO Alex Dunmow. The metaverse “will be where new economies and whole new digital nation states are born.”
(Article Courtesy of Cointelegraph)